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1. Language bridge and translation - in Player Features and Ideas Discussion [original thread]
Kronos cte wrote: Cade Windstalker wrote: Something like this isn't feasible to implement. Spend 10 minutes typing things you see in Local Chat into Google Translate if you don't believe me. well again its up to CCP if they want to use t...
- by Cade Windstalker - at 2017.08.01 00:15:54
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2. I was thinking about something with the BPO and BPO II - in Player Features and Ideas Discussion [original thread]
Kronos cte wrote: well its up to ccp if they want to use this ore not, but i still think a good ide, and i know a lot of you old players with Teck II will go mad about this, and use you alt to write against this. This has nothing to do with ...
- by Cade Windstalker - at 2017.08.01 00:13:49
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3. I was thinking about something with the BPO and BPO II - in Player Features and Ideas Discussion [original thread]
This is a pretty terrible idea. T2 BPOs as they stand right now aren't a huge impact on the market. What you'd be doing with this is setting us up for a saturation of the things in about six months. Not needed, not a good idea.
- by Cade Windstalker - at 2017.07.31 19:13:05
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4. Language bridge and translation - in Player Features and Ideas Discussion [original thread]
Something like this isn't feasible to implement. Spend 10 minutes typing things you see in Local Chat into Google Translate if you don't believe me.
- by Cade Windstalker - at 2017.07.31 19:11:09
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5. Give the Komodo Titan an ECM related bonus instead of fighter bay? - in Player Features and Ideas Discussion [original thread]
Fitting ECM instead of Tank on a Shield Tanked Titan is suicidal. Also, while you can relatively easily kill Fighters that also makes the Komodo the only Titan able to swap between an anti-Capital and anti-Subcap role on the fly. IMO you're unde...
- by Cade Windstalker - at 2017.07.31 12:56:39
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6. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
Mercur Fighter wrote: Just look at what's happening - PLEX keeps climing because there are "Not Enough Sellers", however you want to interpret that, it's all the same. Too many Buyers = Not Enough Sellers. At the same time, the population is st...
- by Cade Windstalker - at 2017.07.26 19:06:15
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7. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
Mercur Fighter wrote: It is exactly intended to remove the huge power blocs, and replace them with many and much smaller power blocs. Yes, I'm telling you it might not actually work. Kind of a moot point because CCP is never going to restric...
- by Cade Windstalker - at 2017.07.26 19:03:00
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8. Cal/Min pirate ships, and a proposed ship design philosophy - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: you aren't the first to cotton onto the lack of cal/min pirates, but what are they going to be like playstyle wise? Rather than sho-horning a playstyle onto something you think is missing (but doesn't need to exist), think...
- by Cade Windstalker - at 2017.07.26 15:42:24
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9. Dyson Sphere Cannon. - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: No downside ? its paper thin tank ? the ability to kill in the less time than it takes for it to fire a single shot ? how are these not significant downsides in your opinion ? Because defensively it's incredibly eas...
- by Cade Windstalker - at 2017.07.26 13:42:21
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10. Cal/Min pirate ships, and a proposed ship design philosophy - in Player Features and Ideas Discussion [original thread]
Just going to point this out, because I'm a lore monkey. Eve physics are on the level of casually warping space time for storage and creating antimatter and exotic molecular composites. The ships don't need to look realistic, the thinnest part of...
- by Cade Windstalker - at 2017.07.26 03:28:37
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11. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
Mercur Fighter wrote: It is not punishing a group of players who is not a part of the problem. If you are an alliance administrator it is your choice how many industrial pilots to recruit, how many industrial alliances to set blue, etc. Also i...
- by Cade Windstalker - at 2017.07.26 03:24:03
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12. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
Mercur Fighter wrote: Apparently the appeal is not very big within the MMO gaming market, given the effects of Valkyrie and Alpha Clones on the population. Valkyrie is a separate game and has little to nothing to do with Eve as a whole besid...
- by Cade Windstalker - at 2017.07.25 18:34:30
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13. An idea for wealth redistribution, and control blobbing in Eve - in Player Features and Ideas Discussion [original thread]
I'm seeing a lot of assumptions here based on not a lot of evidence or actual fact and a few blatantly incorrect things here. First off, rental and moon empires have little to do with PLEX. Most of that income goes to Alliances and Corps to allow...
- by Cade Windstalker - at 2017.07.25 17:46:25
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14. Dyson Sphere Cannon. - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: The Why Why the hell not, we all want cool **** to explode. This is not a reason for a change to the game. You need some kind of interesting mechanics or gameplay to back up a significant change or addition. So far...
- by Cade Windstalker - at 2017.07.25 13:39:38
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15. Noctis and salvage drones upgrade - in Player Features and Ideas Discussion [original thread]
Salvage Drones still auto-salvage wrecks within range if you assign them to salvage without a wreck as an active target.
- by Cade Windstalker - at 2017.07.24 19:28:02
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16. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Li Soikutsu wrote: If the main reason behind drone aggro is anti AFK ratting they might as well build in a simple timer that will auto recall / abandon drone if there is no game activity of any kind for X amount of time. I would rather have ...
- by Cade Windstalker - at 2017.07.21 14:22:00
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17. Why the PLEX Vault has huge repercussions for the EVE economy. - in EVE General Discussion [original thread]
I hate to tell you this but your logic is faulty, and your conclusion about ten years late. PLEX has always been a popular place to store value, especially for players leaving the game for a long period of time. The current PLEX prices likely hav...
- by Cade Windstalker - at 2017.07.20 19:42:10
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18. Exoplanets - in Player Features and Ideas Discussion [original thread]
The whole point of the grading is so they can give weight to your analysis when you're looking at samples that don't have a pass/fail attached to them. Letting you redo those failures would defeat the point.
- by Cade Windstalker - at 2017.07.20 19:36:14
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19. Grouping of fighters with Time Dilation - in Player Features and Ideas Discussion [original thread]
zitellona wrote: ECM? I wasn't talking about ECM, but warp disruption and webbing, both of which are accomplished by a single space superiority fighter squadron. Space Superiority fighters are essentially fighters designed to kill other fighter...
- by Cade Windstalker - at 2017.07.20 13:38:06
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20. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Drones were never supposed to take zero aggro in PvE sites. The reason for this is that if drones take zero aggro it becomes incredibly easy to setup an essentially AFK setup (cough VNI cough) and the inherent advantages drones have over guns (app...
- by Cade Windstalker - at 2017.07.20 13:20:35
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